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Don’t design for mobile, let’s go for mobility

Don’t design for mobile, let's go for mobility

To capture the current taste as well as the demands of industry, the most accurate and simplest way is looking at the device landscape. At this moment, the biggest trend is smartwatches and other connected wearables. If you are the fans of anime, Energy meter glass is no longer only in the imagination anymore. The items in the comic can totally come to our real life. If you search on the Internet, products like SmartWatch (smart meter) and Google Glass (wearables) are one of the hottest products. Most of the giants such as Samsung, Google, Apple, Sony, etc. have a market share in this segment.

In short, the fact leads to the future when mobility, rather than mobile, will take a higher position in changing the environment. Mobility means a broader approach to design. It requires us broader thinking and to zoom out from specific devices to look at the ecosystem we tend to design.

Mobility is about the context, not the device.

In reality, the determinant of how much of our context an app or platform can capture is a combination of several touchpoints, but not a single device. In other words, Context-awareness refers to the case that the amount of information is limited or even unavailable. Even when we are designing for a single, known device: under certain conditions, data access or location services can be unreliable or cease to function entirely, it is still true.

Redefining “Responsive”

The fullest meaning of responsive should be mentioning to the ability to respond, and establishing a communication with the user. A great and truly responsive interface needs to satisfy the condition. That is actively listening to an unpredictable environment. It is from being aware of a lost Internet connection to responding to a sudden heart rate change, and other related things.

Screens are slowly reducing their presence

Screens are getting smaller and becoming more capable, that’s the truth. In this era, visual interfaces are not only in the shape of glowing glass rectangles. But the availability of auditory and haptic feedback will also provide us more choices in communicating with our users and reinforce messages. Mobility is on a pair with unobtrusiveness; our systems should adapt to users.

Designing Notification-first

Due to the variety as well as continuous changes of media. It is necessary to simplify the way information transferred by the lowest common denominator: notifications. Three main characteristics of ideal notifications are simple and brief, limited in the ability to design and actively interrupting the user. Notifications and its other forms like cards or bite-sized units of content will drive user engagement and interaction for many apps. Prioritizing notification-first will bring your value’s app to multiple media. It forces you to think on valuable information first and transitions, layouts and color palettes second.

Designing around bits of value tied to the context

Notification is actually useful, this fact is undeniable. But when it is abused, users may be interrupted to deliver content that they have never requested. Notifications should be designed as the technique to deliver value rather than an opportunity to buzz users into turning back to apps.

The technique gives us data to build context, but we still need to understand the context. Firstly, you should study it carefully. Then conceptualize better products and services and infer properly the context to which we will respond.

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